Rig the Fingers, Too

2026-09-08 · New Feature

HandFingerRigging

Rig with AI can now build a humanoid skeleton with a full set of finger bones — so your character's hands aren't a single rigid block anymore.

What's New

  • New "Humanoid + Fingers" rigging type — the Rig with AI dialog adds a fourth option alongside Auto, Humanoid, and Non-humanoid. Pick it and your character is rigged as a humanoid with individual finger bones on both hands. It's marked BETA while we keep refining it.
  • Finger-level control — with per-finger bones in the rig, hands can curl, grip, point, and gesture instead of moving as one solid piece.

Why It Matters

The standard humanoid rig keeps hands simple — perfect for running and jumping, but a dead end for anything that needs real hand expression: gripping a weapon, pointing, a delicate gesture. Humanoid + Fingers gives those characters the extra joints they need, straight from the Rig with AI dialog — no external rigging tool required.

How to Use

  1. In 3D Studio, open an asset and click Rig with AI.
  2. In the Rig with AI Notice dialog, choose Humanoid + Fingers as the rigging type.
  3. Click Start Rig with AI — your character comes back with finger bones in place, ready to pose.

Pick Humanoid when the body is enough. Pick Humanoid + Fingers when the hands need to speak.