Paint the Material, Not Just the Color
2026-09-08 · New Feature
Texture Paint now goes beyond color. Brush work in 3D Studio can shape the whole material — paint roughness and metallic values, sculpt surface detail into the normal map, and apply everything per material in one pass.
What's New
- Roughness & Metallic painting — pick a value and brush it straight onto the surface to make areas glossier, rougher, or more metallic.
- Normal sculpting — raise or carve fine surface detail with the brush; the normal map updates as you paint.
- Channel-aware inspection — the brush's map selection and the Maps view stay in sync, so you always see the channel you're editing.
- Per-material apply — painted base color, normal, and ORM maps are applied to each material of the asset, preserving everything you didn't touch.
- A faster Apply — your new asset appears in the list right away, and the button shows each stage (exporting, uploading, applying) while it works.
Why It Matters
Real materials aren't just color. A scratch catches light differently, worn metal shines through paint, and fabric scatters light where leather doesn't. Until now those differences required editing PBR maps in an external tool — now you can paint them where they belong, directly on the model.
How to Use
- Open an asset in 3D Studio and enter Texture Paint.
- Switch the brush map to Base Color, Roughness, Metallic, or Normal.
- Paint values or sculpt detail — check any channel in the Maps view as you go.
- Click Apply and watch the stages complete.
Color tells you what it is. The other channels tell you what it's made of. Now you can paint both.