PBR Everywhere
2026-07-15 · New Feature
PBR is no longer a separate step — it's how your asset can be born, and it follows your asset everywhere it goes.
What's New
- Generate in PBR from the start — Create 3D now has a PBR toggle. Flip it on and your asset is generated with full PBR materials (albedo, metallic/roughness, normal) right away — no conversion step afterwards.
- PBR assets can now be rigged and animated — this was the big wall: rigging or animating a PBR asset used to be blocked entirely. That wall is gone. Auto rig, AI rig, marker rigging, and every animation all work on PBR assets now, and the materials come through intact.
- PBR follows your asset through everything — remesh it, unwrap it, update it, rig it, animate it, export it — once an asset is PBR, it stays PBR at every step. No silent downgrade to flat color, ever.
Why It Matters
Until now, PBR was a dead end: beautiful materials, but the moment you wanted a rigged, moving character, you had to give them up. Now you pick PBR once at generation — and rig it, animate it, and export it without ever losing the shine.