Pivot at the Feet, On Demand
2026-06-01 · Improvements
What's New
- A new Place pivot at bottom toggle now sits in both the Export and Bridge panels.
- When on, exported characters and animated assets are aligned so the pivot lands at the feet — not the waist.
- Enabled by default for rigged and animated assets, off by default for plain meshes.
Why It Matters
- Drop-in compatibility with external animations from the Unity Asset Store, Mixamo, and similar libraries.
- No more wrapping characters in an extra parent GameObject just to align the origin in Unity / Unreal / Blender.
- Characters land cleanly on the ground without manual offset.
What You Get
- Pivot point at the feet on every exported character (when enabled)
- The choice — keep the original pivot, or switch to foot-level, per task type
- Predictable retargeting with external animations
How to Use
- Open the Export or Bridge panel
- Toggle Place pivot at bottom on (or leave the default for rigged / animated assets)
- Export